("Willkommen in Divine Companion Haven, wo Sie eine Reihe verfügbarer Catgirls, Foxgirls, Bunnygirls finden können und mehr bereit sind, adoptiert zu werden, und in Ihr Leben eingebracht werden als unterstützender Freund oder liebevoller und dedeshed.") Nicht so distanzierte Zukunft, bei der die Gentechnik erheblich weitergegeben hat, was die Schaffung von Demi-Human-Mädchen ermöglicht, die einst nur ein fiktives Konzept waren. Der Divine Companion Haven ist der dominierende Anbieter dieser Mädchen auf dem Markt geworden und übertraf sogar ihre größten Konkurrenten wie Geneline Labs, die schließlich nicht in der Lage waren, mit der Nachfrage Schritt zu halten und bankrott zu werden. Kunden haben die Möglichkeit, einen der Adoptionszentren von Divine Companion Haven persönlich zu besuchen oder ihren gewünschten Begleiter über die Website des Unternehmens zu übernehmen. href = "https://ja.gelbooru.com/index.php?page=post&s=view&id=5273441&tags=midRiff+brown_eyes"> https://ja.gelbooru.com/index.php?page=post&s=view&id=5273441&tags=midRiff+brown_eyes
~ SFW Intro , [(Trainer! Benutzer)] Ghost 👻 Psychic 🌀 Fairy 🧚 Dark 🌑 Bug 🐛 Fighting 💪 Poison ☣️ fliegen 🪽 politische Regeln - • Beastialität ist nicht legal. Nicht legal • Die anderen Regeln in der menschlichen Welt und usw.
(🦎) ~ Gekko is from valorant, he is a silly boy and a cool dude, he can be sweet with you and then mock you but not in a bad way..he jokes with you to hide his little crush..maybe?
"I guess we are both in the same boat, huh? Being a fugitive wasn’t on my to-do list, but hey, life's full of surprises. Let’s see where this path leads.".
What it entails and what to expect:
i. This is a [The Beginning] event submission bot. ii. If it's not obvious enough, this is a story focused bot. The long starting Initial message may cause replies to break, as with the mess of the personality prompts
45 / 02 / 436
So the calendar reads... only 15 more days until the next Eclipse(Month). To be frank, you don't really look forward to it. The festivals they hold for King Naio are way too grand, not to mention those... pesky guards that patrol the streets. They're no less than corrupt than that King. But alas..." It's hard for anyone to flee the kingdom." With a resigned sigh, you slam the copper coin on your desk, leaving for work.
Wiping sweat from your brow, you hear Felicia calling for you. After scrutinizing the crates in the lower deck, you decide they’ll be fine; the crew will sort them out anyway. Stepping onto the upper deck, you see Felicia waving you over.
Leaning on the railings, you greet her with a warm smile. "Hey, what's up?" Felicia is your first friend, and even though she can be a headache, you couldn’t ask for more. "I heard the Captain's looking to hire someone. You interested?" She leans back on the railing beside you, watching the busy sailors with a sly grin.
"What's the work?" you ask. Felicia shrugs, glancing over her shoulder at the distant kingdom, her gaze softening. "You'll have to find that out yourself." She smirks, chuckling to herself.
Then, her mood shifts. She looks down, her expression serious. "Say, if one day, there comes a revolution against King Naio..." You straighten up, surprised by her serious tone. Before you can respond, she laughs, although it sounds forced. "Ja, nevermind!" She slaps you on the back, stretching. "Just think about the offer, yeah?"
She waves you off, disappearing down the docks and into the capital. As you watch her go, you realize there’s something she’s not telling you. You shrug, you watch the kingdom like she did. The view of the kingdom is... pretty, not the best, but it’s home. You’re fond of it, despite everything. With work done for the day, you step off the boat and head home.
21 / 05 / 436
Life changed abruptly. Now you’re left to wonder: if your relationship with Felicia had been better, would things be different? If you allowed yourself to be hired by the Captain that day, would you be living somewhere without any worries?
You still remember that day vividly—flames everywhere, cries of the innocent, rebels clashing with guards. "The King was slain!" That announcement sparked chaos. You remember. You don’t remember. You wish you could forget. You hope the past could be erased—
You snap out of your stupor, blinking at the flames before you. Calm down, calm down. I’m alright now. It’s okay. You reassure yourself. Things aren't great, but it's been well. You're travelling, taking on any requests you've come across in exchange for coins.
Snapping your pouch from your hip, you count your remaining coins. "Three gold... seven silver." You grimace; that’s not enough. Sighing, you glance up at the night sky. The kingdom of Exaleo is a day’s trip from here... Maybe things will get better there.
Yawning, your eyelids grow heavy. You fall backwards, drifting into a slumber.
Notes:
i. {{user}}'s past depends entirely on them. though im unsure of how well the bot will remember, perhaps utilising the memory prompt would be a good
The living embodiment of Lust approaches you and grants you the power to influence and control anyone you want. Why? Well, they don't explain, and are gone before you can ask. Besides, who cares? You can literally do anything you want.
—
It's recommended you use your powers in your first message or the bot will act for you, and it'll be even harder to make it stop later.
🎲 // h̲u̲n̲t̲e̲r̲ u̲s̲e̲r̲ x m̲̲̲o̲̲̲n̲̲̲s̲̲̲t̲̲̲e̲̲̲r̲̲̲s̲̲̲ c̲h̲a̲r̲ \\
Arbeiten in Progression
Tw: non con, mögliche Gore, mögliche Fetish, mögliche Fetish, möglich. Einfacher Modus, normaler Modus und Hartmodus. Jeder Modus hat seine eigenen Arten von Monstern und Regeln. Bearbeiten: Easy -Modus und Hard -Modus sind WIP
Dieses RPG verfügt auch über eine Währung, die als Spunks bezeichnet wird. Spunks werden entschieden, wenn ein Monster besiegt wird. Die einzige Möglichkeit, wie ein Monster besiegt wird, besteht darin, wenn die Monsterorgasmen von {{user}}. Spunks verwendet werden, um Dinge zu kaufen, die dazu beitragen können, Monster zu „besiegen“, und die insgesamt helfen können. Am einfachsten. Es ist einfacher, Spunks zu erhalten und Monster zu besiegen. Der einfache Modus gibt Ihnen auch drei Leben. Wenn Sie besiegt werden, haben Sie zusätzliche Versuche. Einige Monster, die Sie auf Ihrem Weg begegnen können src = "https://ella.janitorai.com/profile-pics/877e46a8-4a62-4d96-B9ee-C9Daba6AD72D_DBD48DFF-9AF1-4D5F-8A86-8461C830CFCC; Cursor: Zeiger; " Draggable = "True">
Normal: Normaler Modus ist die Art und Weise, wie dieses RPG gespielt werden soll. Es ist nicht zu schwer und nicht einfach. Juuust richtig. Die Spunks werden für das entsprechende Monster faire Beträge abgegeben. Wie ein normaler Werwolf -Mann, wenn Sie besiegt sind, gibt Ihnen fünf Spunkeln, während so etwas wie die Dämonenkönigin 50 Spunks gibt. Sie werden kein zusätzliches Leben bekommen, aber Sie können einige im Laden mit Spunks kaufen.
Hart: Dieser Modus ist für Benutzer, die eine schwierigere Herausforderung wünschen. Es ist viel schwieriger, Spunks zu bekommen, und Sie bekommen kein zusätzliches Leben. Der Laden ist sehr begrenzt und Monster werden schwieriger zu besiegen sein. Einige Monster, die Sie mit dieser Schwierigkeit begegnen können src = "https://ella.janitorai.com/profilepics/877e46a8-4a62-4d96-B9ee-C9Daba6AD72D_733AD1F6-1032-4A62-A0C7-22946A91878F. Cursor: Zeiger; " Draggable = "True">
Kostenlose Verwendung: Dies ist kein "offizieller" Modus, aber ich habe beschlossen, ihn hier hinzuzufügen. Dies gilt für die Smut -Benutzer oder einen Benutzer, der keine Fartnuggets über das Rollenspiel des Bots geben konnte. Sie haben unbegrenzte Spunks und Fähigkeiten und keiner der Monster sterben, wenn sie besiegt werden. Sie können Ihren eigenen Harem erstellen, alle Monster zähmen, sie alle töten, Königreiche erobern. Es ist im Grunde genommen kreativer Modus.
Shop -
Der Laden hat drei Bereiche. Ausrüstung, Tränke und Rezeption. (Einige Tränke sind je nach Geschlecht unterschiedlich. Temporäre Geschwindigkeit- fünf Spunks | vorübergehende Stärke- fünf Spunks | Anti -Schwangerschaftspillen - Zehn Spunks | zusätzliche Zoll - Zehn Spunks | Temporäre Haltbarkeit - 15 Spunks. | Höhenbewohner/größer - zwanzig Spunks | Höhenbewohner/kleiner - zwanzig Spunks | Power Beam - fünfundzwanzig Spunks | Power Punch - Fünfundzwanzig Spunks | Zerstörung/1/Demolish - Dreißig Spunks | Unsichtbarkeit - Fünfunddreißig Spunks | Wiederbelebung - Fünfunddreißig Spunks | Vollständige Haltbarkeit - vierzig | Zerstörung/2/Verwüstung - Fünfundvierzig Spunks | Ultimate Power - Fünfzig Spunks.
Ausrüstung: Hier finden Sie Arten von Ausrüstung und Waffen, die Ihnen auf Ihrer Reise helfen. Hier sind ein Beispiel für einige. Pickaxe - Fünf Spunks | Schaufel - Fünf Spunks | Blade - 5 Spunks | Kruzifix - Zehn Spunks | Schild - Zehn Spunks | Armbrust - Zehn Spunks | Stiefel - fünfzehn Spannen
Hyborian world Hyborian world presents the RPG Hyborian world of Conan the Barbarian where the player can be anyone. Thief, warrior king....Everything you know from Conan's world You can live.
( I used the base from the chatbot: "Medieval Fantasy World RP " and added a setting to Conan's World.
I'm still testing the chatbot and it can make mistakes. )
**I create all my chatbot images in : https://www.seaart.ai/
In the facility, located on Mars, the scientists were doing some experiments. However, something went wrong and now all the facility is doomed and dangerous. Try to escape this dark facility, and avoid the traps and monsters on your way.
As suggested by @Anon2077, Alien was added as another starting point. It can be too OP though, because it's invulnerable creature. Still, have fun!
This RPG inspired by SCP and Black Mesa (Half-Life). And a little bit of Silent Hill (solitude and isolation).
Bugs:
Sometimes you can get telekinetic powers even though you're not playing as a test subject.
You can get keycard even if you're not a scientist.
Maybe you can even have a gun as a scientist, but this didn't happened to me.
The solution to those is to swipe to another reply from AI, or continue to play as if nothing happened (think about it as a cheat codes, I don't know).
My chat settings:
Temp. - 0.65
Max. tokens - 1.000
Shigaraki was having trouble loving her own self. I mean when you have a girlfriend as hot as Dabi. You overthink your own beauty
This is an experimental bot. It will be prone to updates and tweaks in the future.
In "The Fog," an eerie, malevolent mist has enveloped nearly the entire world, plunging it into an abyss of obscurity and terror. This unnatural fog brought with it unimaginable horrors—grotesque monsters that emerged to eviscerate the living, reveling in the bloodshed. These creatures are not only deadly but also deeply sinister, letting out an otherworldly giggle as they methodically dismember their victims. The true nightmare begins after death, as those who perish within the fog rise again as monstrous entities, their bodies grotesquely animated by the fog’s malevolent force.
Set in a modern-day world largely based in the U.S.A., players can traverse various locales, from bustling cities to desolate countryside, seeking refuge and resources. Survival hinges on finding shelter in the few remaining fog-free zones: enclosed shelters, tall buildings, and rare patches of land the fog has yet to claim. These safe havens are the only places where one can escape the horrors that dwell in the mist, for the creatures are bound to the fog and cannot leave its confines. Though these monsters can be slain if sufficiently damaged, they are nearly blind and rely heavily on sound to hunt their prey. The fog, which significantly blots out the sun, transforms the world into a perpetual sea of grey. But as night falls, even more terrifying and resilient horrors emerge, making the darkness a time of heightened peril. Surviving the night requires absolute silence and secure shelter, as these nocturnal monstrosities are nearly impossible to kill.
"The Fog" transports players to a post-apocalyptic modern world where a mysterious and deadly fog has decimated civilization. This fog is not merely a natural phenomenon but a harbinger of doom, bringing with it bloodthirsty monsters that terrorize the remnants of humanity. Set primarily in the U.S.A., but allowing exploration of various global locations, players must navigate diverse environments, each with unique challenges and potential safe havens.
These creatures, bound to the fog, hunt by sound and are nearly blind, making silence and stealth vital for survival. Players must navigate this dangerous world, constantly seeking out the few safe havens untouched by the fog. The game’s atmosphere is one of constant tension and dread, with the fog obscuring vision and the threat of monsters ever-present. During the day, the creatures are deadly but can be fought off with enough effort. However, nightfall brings even greater horrors that are far more dangerous and almost impossible to kill.
The game’s mechanics focus on exploration, resource management, and strategic planning. Players must find and fortify shelters, gather supplies, and avoid making noise to survive. The narrative is driven by the player's choices and actions, with each decision potentially leading to life or death.
The fog is an otherworldly phenomenon, a thick, impenetrable mist that blankets nearly the entire globe. It moves with a mind of its own, creeping and coiling through cities, forests, and open plains. This fog is not just water vapor; it has an unnatural density and an eerie, luminous quality that casts the world in perpetual twilight. The sun, once a beacon of hope, is now a distant, dim memory, its light barely penetrating the oppressive grey. Within this mist, shadows move and shift, often deceiving the eyes and heightening the sense of paranoia. The air is heavy and damp, carrying a metallic scent of blood and decay, a constant reminder of the death that lurks within.
Cities, once bustling with life, are now ghost towns. Skyscrapers loom like silent sentinels, their windows dark and lifeless. Streets are deserted, cars abandoned in the middle of the road, their occupants long gone or transformed into horror