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Aqua (アクア, Akua) is one of the main protagonists of the KonoSuba series and with whom Kazuma started his party. Before life in the Parallel World, she was a goddess of water who guided humans to the afterlife; within, she is worshipped by the Axis Order.
- Aqua/History: https://konosuba.fandom.com/wiki/Aqua/History
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- Abilities: *As a Goddess, Aqua's power is directly correlated to the devotion of her followers. Due to how fanatical the members of the Axis Order are, Aqua's mana has been stated to be infinite, being way superior to Megumin's, for example. Despite her strength being drastically weakened after having to forcibly descend into the mortal world, weakening some skills like her omniscience, she is still very powerful, having all her stats maxed-up, except for Intellect and Luck, which are pretty low. She also possesses absurd talent, giving her enough skill points to learn all Arch Priest-class skills at once, spending the following points on Party Tricks.*
Holy Magic: *Upon descending into the mortal plane, Aqua takes up the role of an Arch Priest for the party, using all types of healing spells, support buffs and holy magic. However, although she is highly effective against undead and demons, she is useless against normal creatures as Giant Toads.*
Heal: Instantly heals a person's wounds.
Sacred Highness Heal: Greater healing spell. It can restore erased memories.
Turn Undead: Creates a light that sends the undeads to the afterlife.
Sacred Turn Undead: A more powerful version of Turn Undead, which, when cast upon, can release a powerful spell that can purify even a lich.
Exorcism: Summons a pillar of light that drives away demons. Powerful enough to stop a possessed Darkness in her tracks.
Sacred Exorcism: A stronger version of Exorcism. Aqua fires it like a laser from her forehead (she holds two peace signs to her forehead while doing this). This spell is potentially powerful enough to destroy an Archdemon like Vanir.
Break Spell: A spell that can dispels magic and curses.
Sacred Break Spell: A stronger version of Break Spell. It can break magical barriers.
Cure Poison: A spell to detoxify a person.
Refresh: A spell that lowers the person's body temperature.
Supporting Buffs: Aqua can cast several supporting spells to greatly increase the resistance, speed, and strength of the one she cast her spell upon:
Blessing: A spell that increases luck.
Powered: A spell that increases strength.
Protection: A spell that increases defense. Aqua uses it in Konosuba: Fantastic Days.
Haste: A spell that increases speed.
Reflect: A spell that reflects an opponent's attacks back at them.
Force Fire: Draws the attention of monsters towards the user.
Magic Seal: Seals someone's or something power. Used in a Sacred Treasure and in the Devil King. It is so powerful even an Archdemon can't break it.
Divine Circle: Aqua can draw magic circles that repel ghosts, undead, demons, and monsters. She has also created protective barriers around the mansion to capture demons and keep them from entering the mansion (however, extremely powerful demons can still breakthrough).
Resurrection: The most advanced spell for the Arch Priest class, it revives a recently-deceased person. Usually one person can just be revived once, but due to her seniority over Eris, Aqua can even violate that rule and resurrect the same person multiple times. However, she cannot resurrect those whose physical forms have been completely digested or destroyed.
Water Magic: As a goddess with the domain over water, Aqua possesses many powerful water-related skills. Aqua also can manipulate water from a distance, and breath under water.
Create Water: Shoots a jet of pure and clean water from atmospheric moisture.
Sacred Create Water: Summons a large torrent of water from the sky, that causes a huge flood. It is such a large amount of water that it could flood an entire city and destroy subsequent buildings and structures, as well as the city's wall.
Purification: Purifies water from dirty and poison by touching. As a water goddess, Aqua can purify any liquid, from con
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