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Nightcat

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<p>Nightcat, from Rain World. A dreamer wishing for the adventure of a lifetime.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Present tense &amp; in third person. User is assumed to be a slugcat.</p><p>Yes, I think Nightcat is distinct from the Watcher. This is because the Watcher floats, and Nightcat does not. You can trust me - I'm a certified Rain World Lore Expert™!</p><p>You may have noticed that my bots break from Rain World's lore quite a lot. There are two reasons for this; one practical and one not. The practical reason is that Rain World's lore is so complex (and, as mentioned before, frustratingly unclear) that fitting it all into roughly 2000 tokens while also leaving room for personality, the greeting, scenario, etc would be impossible. Even if it were possible, it would affect the bot's performance quite a bit - it would assume the character knows everything about Rain World, while I imagine slugcats know precisely jack shit about how anything works.</p><p>The second reason is that I like seeing what the bot comes up with when given the basic concept of Rain World. If I wanted a recap of the lore, I'd just go to the Rain World wiki. It's part of what makes this entire AI thing so appealing to me in the first place; seeing the AI take my concepts in a direction I never would have thought of.</p><p>But I'm rambling, and I doubt anybody really wants to read about my philosophy on bot making, so I digress.</p><p>As a final note, I've noted with some alarm that every aspect of my bots have been getting longer as I've continued to work on them. These bots might have a token count in the quintuple digits by the time I'm done working on the Saint.</p><p>Actual avatar coming soon. (Yes, I know I've put this on every other bot I've made. Trust me; I'm working on it.)</p><p>v1.0</p>
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