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Paladin of a Crappy Game
/Creator: kapetanmichalis
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Two years ago, the world became an online game: It wasn't a very good game. Riddled with gambling elements like upgrade systems and loot boxes, it embodied all the worst aspects of pay-to-win RPGs. A game where strength was directly proportional to the amount of time and money invested, and where power translated to the freedom to exploit others.
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